Lol who is pusher




















His Maiden and Mist Walkers can push a lane by themselves, meaning he can push two lanes at the same time. If played well, she wins virtually every duel, no matter how tanky the opponent is or how much counter play they have.

This gives Fiora phenomenal split pushing potential, since the enemy team will always have to send at least two players to deal with her. But once he hits mid game, he makes for an aggressive split pusher that draws pressure to him like a magnet. He scales exceptionally well, and his attack speed granting-passive allows him to take down turrets and his enemies in an instant. This is where the majority of her split push potential comes from, though it is further increased by high deul potential and some added mobility from her skill set.

The mobility advantage comes primarily from her q ability, which acts as a dash. This dash serves two purposes in the interest of split pushing; the first is to escape from a sticky situation by repeatedly dashing away it has a short cooldown , and the second is to activate her true damage passive, increasing damage output and her likelihood of winning duels.

Her w makes her immune to crowd control, if aimed correctly, and diverts that crowd control back to her enemies, further increasing duel potential.

This increases both her duel potential and ability to take on multiple opponents. She can thus choose to run or fight, and her fighting is particularly vicious. It is likely that the enemy team will have to send multiple members to fight a Fiora. This will then create an uneven team fight for the remainder of your team and theirs, allowing the rest of your team to put more pressure on other areas of the map.

You can see how split pushing is dominated primarily by top laners, as Tryndamere is yet another top lane champion. He is one of the oldest split pushers in the game and has continued to be relevant season after season, taking out towers like they are nothing. Tryndamere builds AD, like many on this list. But for him, this is amplified by his q, which adds flat damage for insanely hard hits on both champions and towers. His q also gives increased damage based on his missing health, so if enemies happen to get him low, he just gets more damage.

The active on his q also heals based on fury, which combines with a lifesteal item and the increased damage on low health, making Tryndamere virtually unkillable late game. Thus, trading with him is very difficult and it will often require more than one player to stop his assault on your towers or base. His w ability will reduce enemy attack damage and slow them if their back is turned, allowing him to safely retreat or pursue with vigor.

It applies to all nearby enemies as well, so he can trade with multiple people at a time. His ultimate makes him unkillable for 5 seconds, further adding to his ability to run away safely or continue fighting one or more enemies. On top of all of this, he also has a spin ability his e that acts as a dash and will even go through certain walls, increasing his mobility.

Yet another top lane champion who has been a top player in terms of split pushing for many, many seasons, is Nasus. His ability to split push effectively stems primarily from two parts of his kit. Due to this mechanic, Nasus needs to farm to get stronger, and the best way to do that is by split pushing, since doing so gives you the best access to minions. On top of that, Nasus is able to use his q ability on towers for insane turret takedowns.

While most of the time you will want to execute minions with your q, eventually you can slow down and just focus on helping your team or taking out some towers. He also excels at both deuling and taking on multiple enemies at once. In addition, his ultimate gives bonus health, armor, and magic resist, increasing his survivability by quite a bit. Overall, Nasus is just great at holding his own once you get past the early game, a perfect trait to look for in a split push champion.

His only flaw is the general lack of mobility or AOE crowd control that his kit offers. Camille is one of the most mobile top laners in the game and has a high damage output, making her a prime choice for split pushing.

Camille thrives on her mobility, all of which comes from her e ability, which gives her two dashes; the first grapples to a wall or nearby terrain and the second sends her in the targeted direction. Through this, she can easily duck from a situation at much greater speed and with much more distance than the majority of champs, easily outrunning any pursuers. Thus, she provides low-risk, high-reward pressure and turret damage. This mobility from her e ability also combos very well with the rest of her kit, especially her w, which slows enemies and heals her.

She can cast her w, slowing enemies and giving herself a health boost, and then immediately use her e to get even further away. Her abilities are also geared heavily towards dueling. Her passive will grant a shield based on the damage type of the enemy she hits. Additionally, her ultimate will single out an enemy and force them to fight with her in a confined space, all while momentarily knocking away anyone else nearby.

With her dash, she can easily leap in, target the person with the lowest health, eliminate them, and then leap back out. Plus, her q ability grants extra damage, aiding in her ability to quickly execute both enemies and turrets before getting the heck out of dodge.

Jax is the king of split pushing, and for good reason. He has all the benefits of other champions on this list with very few of the drawbacks. In truth, his kit is great for both team fights and split pushing, allowing you to choose what suits your playstyle and the need of the moment, highlighting the strength of Jax as a well-rounded champion. With that in mind, you will definitely want to give his split push a try, as it is extremely efficient.

His passive gives increased attack speed based on his basic attacks, letting him shred through minions, players, and turrets alike. His ultimate ability also gives stacks based on his basic attacks, which, after he reaches 2 stacks, will be consumed, dealing extra magic damage to whatever he attacks. Jax excels In terms of both deuling and escaping. He also comes equipped with an AOE stun which begins as a defense stance that blocks basic attack damage and reduces all other damage sources from champions.

On top of these defensive measures, and offensive depending on how you view the stun, he has a dash ability that allows him to leap to a targeted unit, including allies or allied minions. Skip to main content. Level up. Earn rewards. Your XP: 0. Updated: 21 Jan am. BY: Sophie Chamberlin. Does your team keep losing every team fight, leaving you frustrated and wondering what you can even do to win games?

Jax is a fighter who plays in Top lane or Jungle. He comes at the second place on this list for a reason of course. He is well known for scaling and even if he is so behind he can come back as long as the game continues. Jax builds Trinity Force and Rageblade then he becomes so strong and has a massive impact on turrets.

You should be careful if you see a top lane Jax with teleport because sooner or later he is going to destroy your nexus alone!!

Tryndamere is a fighter who plays in Top lane mainly and sometimes in Jungle. Master Yi is an annoying champion when left alone in the side lanes because of his incredible fast wave clear and attack speed. His ultimate and E ability make him an incredible fast split pusher and can take down turrets every time they are on cooldown.

He is also incredible slippery and can be deadly on 1v1 or even 2v1 situations because of his kit. Jayce is one of the fastest sieging champions in the game. He can take down a tower in a short duration and since he usually has the ranged advantage over in the lane, he always secures first tower by harassing his enemy laner into the tower. As long as he builds a lot of Attack Damage items, he can start being a terror in the side lanes.

Nonetheless, he can easily escape threats using his E ability in both Melee and Ranged form. Unfortunately, Jayce tends to fall really far behind when he is at a disadvantage. At the top of our list is Jax, the Grandmaster at Arms. His entire existence is basically a walking siege engine with how his abilities are built around dealing bonus damage to the targets he attacks.

A fed Jax can end the game by himself without a problem just by staying in the side lane and avoiding being jumped on by the entire enemy team. All of that while using a lamp post as his main weapon, now imagine if he had a real weapon! On his own on a side lane, he becomes a sitting duck that the opponent can easily take off the board.



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