Your strategy will depend on which drakes are active. The whelps have the same function as the drakes, in that they will either be available to kill, or you will have 3 drakes up. In the final stages of the fight, Halfus will cast Furious Roar which stuns the entire raid and does damage.
This stun, combined with some of the other abilities, can wipe the raid if the drakes have not been killed. Whelps are best tanked near their cage. Heroic Mode Halfus has all 5 drakes active instead of just 3 granting Halfus the the Proto-behemoth with all of their abilies. The abilities hit for more and Halfus has significantly more life with the same 6 minute enrage. Post away! Log in , it's free! An alternative version of this wiki is now operational and ready for use.
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Buffs : Fire resistance will mitigate a lot of the damage from the Proto-Behemoth. HP : ,, HP 32,, on man Emerald Whelp: 8x 1, HP , on man Other Drakes: 4,, on man Enrage : 6 minutes Halfus Wyrmbreaker is a pure melee boss, but gains additional abilities from the extra Drakes which are active at the start of the encounter. Phase 1 At the beginning of this phase the top priority is activating two of the drakes and killing one of them.
This dramatically reduces the raid damage taken. Slate Dragon — Stuns the boss periodically, allowing to fall off more easily. The Orphaned Emerald Whelps — 8 spawn on both 10 and man. Keep in mind you will want to have the Nether Drake dead before you taunt off the Halfus tank.
If you do not you both will have to switch roles which will be insanely hard on the healers. Both of these tanks will be solely responsible for getting interrupts as they are tanking Halfus. While you are tanking nothing because of the mortal strike debuff do not attempt to tank anything.
You will have a powerful mortal strike debuff on you and anything you tank will just kill you. Instead just focus on doing some damage to the drakes that your third tank will have high threat on or make sure to get those interrupts.
You do not want to release the orphaned whelps until the second drake is near death. Once the second drake is dead a DPS needs to be assigned to open the cage and release them. Once all the whelps and drakes are dead the three tanks will need to rotate amongst each other and get any interrupt they can. At this point in the fight it is simply a burn phase.
The Slate Dragon will be left alone. Poor healers. The fight stays pretty extreme on healers. You will need designated one healer responsible for each tank. Keep in mind that the person assigned to heal the tank tanking a single drake will, be doing most of the raid healing and the other two healers will have to stay mostly on assignment to their tank. Until the second drake is dead you will be going pedal to the metal. This gets minimized once the whelps are released.
Just make sure that your DPS are dodging the red circles on the ground. AoE healing spells are obviously going to be great here. Try to make sure to rotate mana cooldowns effectively. Mana tides are amazing and getting innervates from DPS druids is good.
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